A quest for survival, can the hunter hunt or will he get hunted.
Do turn up on the venue to witness the extravaganza.
Ø Tournament Type: Double Elimination.
Ø Mode: Esports Mode.
Ø Game Type: Squad FPP.
Ø Game Map: Erangel.
Ø Participants Cap per Server: 100.
Ø Qualification Criteria:
1. all the participating squads will be divided equally in to 4 groups.
(Depending upon the Participants)
2. From each qualifier match top 5 Squads would qualify for Finale.
3. Teams losing their 1st game would play 1 more game from which the
wining team will qualify for the Finale.
Ø Top 5 Teams from the Finale will win assured prizes.
1. Finding a Match: For a Squad tournament, all four (4) players will invite each other to a party and search for a squad game through ID & Pass given by the moderator.
2. Win Condition: The winning team will be determined by the team who survives till the last.
3. Griefing: Teams are permitted to work together, however, you may not intentionally cause the death of your opponent or negatively impact your opponent's gameplay. This includes intentional friendly fire, causing fall damage, or any other negative interference in your opponent’s gameplay. Doing so will result in a forfeit of the map.
4. Perspective: This tournament is played in FPP (First-Person Perspective).
PC Players are not permitted to compete in this tournament.
1. Double Elimination: After losing a match, teams will be eliminated from the bracket.
2. Default Start Time: All round one (1) matches have the same default start time. After round one (1), all Matches have a unique default start time that is dependent upon the time at which the teams’ previous round results were submitted. Matches must be started by their default start time and played until completion. Postponing matches is only at the discretion of Tournament staff.
3. Seeding: Teams will be randomly seeded at of the close of registration. Seeds are done in ascending order. The higher seed is determined by the team with the seed closest to zero (0).
1. Warm-up: No warm-up or practice games are permitted once the match’s first game has begun. If a match is played before the scheduled time, it will not be considered a warm-up and will count as the official results.
2. Delays: Teams may not delay the start of a match beyond its scheduled start time, without the approval of a tournament official. Teams cannot delay a match between games for up to five minutes. Teams can request that a tournament official enforce this five minute time limit. After five minutes of a tournament official enforced delay, if the delaying team does not have the minimum required players, they will play the match with disadvantage.
3. Minimum Required Players: Teams may be shorthanded by one player in order to start a game
4. Lag: As the game is hosted on dedicated servers, replays will not be issued for lag.
5. Disconnections: If a player does not get into the game lobby before the start of the game, all players should back out and re-form the party
6. If a player disconnects/leaves the game after the game has launched the game will be restarted with the consent of moderator under certain conditions.
1. No Shows: All no shows must be verified by a tournament official. The No Show grace period time is 15 minutes after the match's original start time. For example, if a match is scheduled for 10:00 PM, the no show time for this match would be 10:15 PM. In order to contact a Tournament Official reach the venue. If a tournament official isn’t available, a ticket must be submitted immediately. The ticket must include proof that their opponent did not show.
2.Time Limit: Teams must report the match results within 10 minutes of its completion. Failure to report the match results on time or respond to any messages that you receive from a tournament official may result in your team receiving the loss.
3. Cheating: Breaking any rule and any form of cheating, glitching, abusing in-game mechanics, or unsportsmanlike behaviour may result in a forfeit of a game, match, or ban from tournament. Cheating, glitching, and abusing in-game mechanics accusations must be verified by a tournament official. Punishable unsportsmanlike behaviour includes, but is not limited to, excessive use of foul or degrading language. For all cheating claims, the burden of proof is on the accuser.
4. Proof: We highly recommend that proof is taken with the console's built in recording system to gather proof. At least one member of each team should take a video or screenshot(s) of each game’s results in case proof is needed for a dispute. All proof should be clearly visible and contain the player’s names', if they are dead, and their number of kills.
5. Disputes: In order to dispute game results, players/teams must notify a tournament official or Ticket submission that they would like to protest the game before a new game has begun. In order to dispute match results, players/teams must notify a tournament official, that they would like to protest the match no longer than 15 minutes after the end of the Match.
6. Concessions: Teams may request that they be allowed to concede victory of a game. Teams may request that their opponent not receive a forfeit penalty. A tournament official must be contacted with these requests.
7. Dispute Evidence: In the event of a dispute, please provide your video / screenshot proof to moderator. In the event that you are not able to access tournament live support, dispute ticket should be created The URL for the image(s)/video must be attached to a dispute ticket. The issue must be clearly stated as well as the time in the video in which the issue occurred, and/or what the tournament official should be looking for in the picture/video.
1. Tickets & Live Support: Tournament support can be requested by creating a Ticket or asking a administrator for help. For issues with registration, missing tournament achievements, and general tournament questions, a “Tournament Question/Issues” Ticket should be created. For all tournament match issues, a “Solve My Dispute” Ticket should be created and mail it to firstname.lastname@example.org
2. Live Support Limit: Only one (1) Player per team can represent the team, for in-game issues and that player should stay in touch with support team until a tournament official answers their call.
3. Listen for Instructions: If a tournament official is called into a custom game, players must keep the tournament official un-muted at all times.
4. Abuse: Verbal and/or written abuse of a tournament official will not be tolerated through any medium. This includes, but is not limited to, voice communications in game, voice messages, Twitter, Facebook, etc. Violators of this rule may be disqualified from the Tournament.
5. Technical Issues: If you are having technical issues, please contact the support team.
6. Decisions Are Final: Tournament staff have the final decision in all matters related to this competition. If a player feels the decision is unjust and/or goes against the rules listed for this competition, an Arena: Staff Report Ticket should be submitted for review. Please include any information and proof pertinent to the issue.
1. Evading a Tournament or Server Site Ban: Any player found evading a severe site ban or one related to Online Tournaments will be disqualified from this competition. If that player participates in any part of the match during the first tournament round, that team will forfeit the games that were played. If that player participates in any part of a match after the first tournament round, that team will be disqualified from the competition. The offending player(s) will be disqualified from the tournament.
2. Modified Console/Hacks/Mods: Use of a modified/jail broken console, in game hacks, and/or mods will result in the immediate disqualification of that team. The player(s) using the modified console, hacks, and/or mods will be suspended from the tournament.
3. Failure to Report a Tournament Match: Any team leader/captain that fails to report their tournament match within ten (10) minutes after the conclusion of their match or upon receiving notification from support staff to do so.
4. Warnings: Tournament Officials may issue a Warning for infractions including, but not limited to, the use of profane words or phrases, discussion of controversial religious topics, threats/implied violence, lack of punctuality, and failure to follow tournament staff instructions. All warnings and penalties are given to the team, not the individual player. Teams may also be warned or incur a penalty for repeated warnings in regards to the same rule. Depending on the severity of the action or conduct by a player, multiple warnings may be handed out for a single infraction, up to and including bypassing warnings and resulting in an immediate penalty.
5. Penalties: After a maximum of three (3) warnings, post-warning penalties, including but not limited to the following, may be enforced: A Game Forfeit, a Match Forfeit.
6. Disqualification: Some infractions may result in warnings and penalties being bypassed with immediate disqualification from the remainder of the Tournament being enforced. Examples of behaviour or actions that could result in this are physical acts violence, cheating, collusion/manipulating the bracket, drug/substance abuse on-site, any illegal activities, betting or gambling on a tournament or match results, hate speech, and harassment.
1. Rules: The rules may be updated and modified at any time, for any reason. Rulings may be made outside the scope of these Rules in order to preserve fair play and tournament integrity. Participation in this Tournament constitutes entrant’s full and unconditional agreement to these Rules, the Official Rules on the Prize tab, and Tournament Official decisions, which are final and binding in all matters related to this tournament. Winning a prize is contingent upon fulfilling all requirements set forth herein.
2. Players: Players must utilize their own unique Username for competin. This unique Username must have been registered on Neon Gaming Studio website personally by the user. The registered Username must contain the correct and complete Name, Address, and Email of the user. If a false Name, Address, or Email was entered, the user voids the privilege to participate in this Tournament and/or receive any prizes. As a user, you are personally responsible for accepting any invitation to a Team. If you receive a paid invite to a team, you accept the credits used for entry as your own in order to participate in this competition. If you do not personally accept a Team invitation, you may be disqualified from the Tournament and Forfeit any prize.
3. Team Management: If leadership of a tournament team is transferred to another member of that team, that person gives up all team editing privileges (adding/removing players, disbanding team, etc.). This includes any player/team "credit sponsors". As a warning, credits will not be refunded for any players the "credit sponsor" pays for if he/she is removed from the roster after leadership is transferred.
4. Valid Gamertags: All gamertags on a team’s roster must be valid. Each user on the Roster must legitimately own their gamertag. A Gamertag’s spelling and spaces must be exact, but the correct case is not necessary. Gamertags may not contain foul language, disparaging remarks, hateful or racist names. Any changes to a team roster after the tournament has been seeded is at the discretion of tournament staff. Players may only be added to a roster (username and gamertag) up until the end of that team's first match .
5. Privacy & Impersonation: Individuals are prohibited from sharing account information stored on Neon Gaming Studio with another person for any reason. This includes, but is not limited to, the following: usernames, passwords, gamertags, email accounts, etc. Individuals may not use another Player’s Account in a Game. Individuals may not allow another Player to use their Account in a Game. Players who break this rule may be disqualified from the Tournament.
6. Third Party Communication: Third party communication is allowed for this tournament. (i.e. skype, TeamSpeak, Party Chat, etc.).
7. Team Content: The Leader of a team can change the team name, blast message, logos, avatars and website links. The images/information submitted must be appropriate and cannot violate our Rules.
8. Prizing and Bracket Size: Tournament bracket size and prize are subject to change based on the total number of eligible teams at the end of registration.